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At Embark, we’re constantly looking for new and effective tools and solutions to solve problems, and Blender truly speaks to what sort of studio we want to be. Nowadays, I’m involved in some of Blender’s development processes as a commissioner for various projects.Įmbark’s embrace of Blender was in fact how I discovered this studio in the first place and a big reason why I work here today (in addition to our work with machine learning and proceduralism). Over time, I also became an active member of the Blender community. It made me fall back in love with 3D modeling again, and soon upon discovering Blender, I found myself using it for most of my tasks. Blender has evolved tons since, but even back then I was surprised to find how capable this free software was, with its fantastic modeling toolset and non-destructive modifier system. My own history with Blender dates back to 2015. The character here is procedurally generated from a scan data set. Hair rendered in Blender’s real-time render engine Eevee. In this post, Daniel Bystedt details why Blender is great for game development and lets you in on a specific use-case. Just now, we also renewed our gold-level sponsorship of the Blender Development Fund another year. Originally shared by Embark Studios on their blog.Īt Embark we use Blender across the studio as our go-to tool for 3D and environment art.
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